2026 World Cup to be a giant sports technology laboratory
Translated from English, summarized and contextualized by DistantNews.
At a glance
- The 2026 World Cup in the US, Mexico, and Canada will integrate advanced sports technology, including AI and extensive data collection, transforming it into a global computing event.
- A key innovation is the enhanced semi-automated offside system, using 16 high-resolution cameras and ball data to provide faster, more accurate offside decisions, especially in clear cases.
- The tournament's technological scale necessitates a robust distributed computing infrastructure and real-time data analysis for teams, going beyond traditional refereeing and broadcasting methods.
The 2026 FIFA World Cup, hosted across the US, Mexico, and Canada, is set to be a landmark event not just for sports, but for technology. This tournament will function as a vast live laboratory, with nearly every action on the pitch generating a torrent of digital data. Player positions, ball movement, referee decisions, and even tactical analyses will be captured and processed by an intricate network of cameras, servers, algorithms, and AI systems.
The expanded 48-team format, featuring 104 matches across 16 cities, demands a technological infrastructure far beyond previous tournaments. Organizers are implementing a distributed computing system, advanced load management, and near-real-time video transfer capabilities. This technological overhaul aims to provide comprehensive data analysis tools for all participating teams and support systems that can make or assist in decisions within seconds, effectively making the World Cup a global computing event.
A significant technological leap is the advanced semi-automated offside system. While a version was used in 2022, the 2026 iteration will be more integrated. In clear-cut situations, the system can alert on-field referees directly, reducing delays. FIFA emphasizes that this system complements, rather than replaces, human referees, particularly in complex scenarios. It relies on 16 high-resolution cameras per match to track player movements and reconstruct positions in 3D, combined with ball data, to create a precise digital representation of offside incidents.
Originally published by Jerusalem Post in English. Translated, summarized, and contextualized by our editorial team with added local perspective. Read our editorial standards.