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Gamescom Attendees Lament Decline of Physical Game Discs
๐Ÿ‡ธ๐Ÿ‡ฆ Saudi Arabia /Culture & Society

Gamescom Attendees Lament Decline of Physical Game Discs

From Asharq Al-Awsat · () English

Translated from English and summarized by DistantNews. Read the original for the full story.

At a glance

News Sources not specified Context piece
  • Sony's plan to stop selling game discs at Gamescom from 2028 has angered some players and developers.
  • Industry experts note that digital distribution has been replacing physical media for years due to cost savings for companies.
  • Concerns include loss of ownership, dependence on service providers, and the inability to resell or lend digital games.

The shift from physical game discs to digital distribution has sparked strong reactions at Germany's Gamescom, with many players and developers lamenting the "end of an era." Sony's announcement to cease disc sales at the trade show from 2028 has led to calls for a boycott, as attendees express dismay over the decline of physical media.

It's a bad decision. It's the end of an era. I wish it wasn't.

โ€” Chris BastinBritish developer Chris Bastin expressed his disappointment with Sony's decision to discontinue disc sales at Gamescom.

Industry analysts explain that this move is driven by economics. Professor Joost van Dreunen from New York University's Stern School of Business noted that digital distribution has been replacing physical carriers for the past decade. "Retail usually historically costs 20 to 30 percent of total margin on the sale of a single disc," he told AFP, explaining that companies save significant margins by distributing digitally.

Digital distribution has been a replacement very much of physical carriers for the last 10 years.

โ€” Joost van DreunenProfessor Joost van Dreunen explained the long-term trend towards digital distribution in the gaming industry.

Despite the industry's economic rationale, many attendees express concerns about losing physical copies. British developer Chris Bastin called Sony's decision "a bad decision" and "the end of an era." Others fear becoming dependent on service providers, who may not maintain digital accounts indefinitely. Clemens Istel, a spokesperson advocating for a boycott, stated, "They don't go digital to pass on savings to the consumer. They go digital to make more profit."

Retail usually historically costs 20 to 30 percent of total margin on the sale of a single disc.

โ€” Joost van DreunenVan Dreunen detailed the cost savings companies achieve by shifting to digital sales.

For some, the issue transcends economics, touching on sentimental value and the concept of ownership. Australian civil servant Scott Whiting shared his attachment to a "Collector's Edition" he bought as a teenager, still carrying its case after multiple moves. "It still means something to me," he said, highlighting the "emotional value, sentimental value" of physical copies. The inability to resell or lend digital games, a significant part of many game shop turnovers, also contributes to the backlash.

They don't go digital to pass on savings to the consumer. They go digital to make more profit. And there is zero indication that the customer will benefit from this.

โ€” Clemens IstelClemens Istel, a spokesman calling for a boycott, criticized the profit motive behind the shift to digital.
About this summary

Originally published by Asharq Al-Awsat in English. Translated, summarized, and contextualized automatically by DistantNews, with a note on how the source frames the story. Not individually reviewed before publishing. How this works.