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๐Ÿ‡ฐ๐Ÿ‡ท South Korea /Elections & Politics

1,777 teenagers self-report cyber gambling in three-month campaign, average bets reach 3 million won

From Dong-A Ilbo · () Korean

Translated from Korean and summarized by DistantNews. Read the original for the full story.

At a glance

News Official statement Outcome reported
  • South Korean authorities received 1,777 reports from teenagers during a cyber-gambling self-reporting period that ran from May 18 to Aug. 31.
  • The teenagers had gambled for an average of 10 months, with average gambling funds of 3 million won.
  • Police said some teenagers turned to illegal lenders or secondary crimes, while 84.5% reported themselves.

A total of 1,777 teenagers reported their cyber-gambling activities during a three-month self-reporting campaign in South Korea, with the average amount involved reaching 3 million won.

The National Police Agency said on the 7th that it operated the campaign from May 18 to Aug. 31 with the education and gender equality ministries. The number of reports nearly doubled from 808 as of July.

The teenagers had gambled for an average of 10 months. Authorities also identified cases in which teenagers used illegal private lending to obtain gambling funds or became involved in fraud and theft as secondary crimes.

Education and outreach by school police officers prompted the largest share of reports, accounting for 1,183 cases, or 66.6%. Internet and poster publicity accounted for 243 cases, while 180 teenagers learned about the campaign through friends and 110 through their schools. In 1,501 cases, or 84.5%, the teenagers reported themselves.

About this summary

Originally published by Dong-A Ilbo in Korean. Translated, summarized, and contextualized automatically by DistantNews, with a note on how the source frames the story. Not individually reviewed before publishing. How this works.