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AI Era Communication: South Korea Recruits for Guardian Game Literacy Program
๐Ÿ‡ฐ๐Ÿ‡ท South Korea /Culture & Society

AI Era Communication: South Korea Recruits for Guardian Game Literacy Program

From Dong-A Ilbo · () Korean

Translated from Korean, summarized and contextualized by DistantNews.

At a glance

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  • South Korea's Ministry of Culture, Sports and Tourism, KOCCA, and Game Culture Foundation are recruiting institutions for the "2026 Guardian Game Literacy Education" program's second half.
  • The program expands its target audience to include parents of young children and offers digital-focused content on AI ethics and youth game culture.
  • Educational formats include lectures, hands-on experiences, and counseling, with a focus on helping guardians understand games and communicate effectively with children in the evolving digital landscape.

South Korea is bolstering support for parents navigating the complexities of gaming and digital environments with the "2026 Guardian Game Literacy Education" program. The Ministry of Culture, Sports and Tourism, the Korea Creative Content Agency (KOCCA), and the Game Culture Foundation are currently recruiting institutions to host the program's second-half sessions.

Recognizing the increasing screen time among children and the growing challenges families face in managing game usage, the initiative aims to equip guardians with the knowledge to foster healthy communication with their children. This year's program broadens its scope beyond traditional parents and adults to include parents of preschoolers, offering tailored guidance based on children's developmental stages. A significant emphasis in the latter half of the year will be placed on artificial intelligence (AI), with sessions covering "Youth Game Culture in the AI Era" and "Understanding and Utilizing AI Ethics."

The education is designed to be flexible, offering various formats such as lectures, experiential activities, practical training, and counseling linkages. For parents, the curriculum includes topics like parent-child communication, guidance on healthy game use, educational applications of games, career exploration, and understanding AI and educational technology. Parents of young children will engage in hands-on programs using educational materials and digital and board games, while practical sessions will focus on utilizing child-guidance manuals. Those requiring professional support can access parent-child relationship counseling.

Schools, institutions, organizations, and businesses nationwide are eligible to apply for the program, which can be delivered through on-site visits by professional instructors or customized online and offline sessions. Applications are being accepted via the Game Culture Education Center website, with specific schedules to be arranged in consultation with participating institutions. "We will continue to support guardians in understanding new game cultures and creating healthy usage environments amidst the rapidly changing digital landscape," stated Yoo Byung-han, Chairman of the Game Culture Foundation.

We will continue to support guardians in understanding new game cultures and creating healthy usage environments amidst the rapidly changing digital landscape.

โ€” Yoo Byung-hanYoo Byung-han, Chairman of the Game Culture Foundation, expressed the program's commitment to assisting parents.
DistantNews Editorial

Originally published by Dong-A Ilbo in Korean. Translated, summarized, and contextualized by our editorial team with added local perspective. Read our editorial standards.