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๐Ÿ‡ธ๐Ÿ‡ฌ Singapore /Technology

Australia Asks Roblox, Minecraft to Detail Child Safety Measures

From The Straits Times · (1d ago) English Critical tone

Translated from English, summarized and contextualized by DistantNews.

TLDR

  • Australia's eSafety regulator has demanded online gaming platforms like Roblox and Minecraft detail their child safety measures.
  • The regulator issued legally enforceable notices requiring companies to explain systems, staffing, and safety protocols against grooming and radicalization.
  • Non-compliance could lead to penalties and civil action, with Roblox recently agreeing to pay over $23 million in a settlement regarding child safety.

Australia's eSafety regulator is taking a firm stance, demanding that major online gaming platforms, including Roblox and Microsoft's Minecraft, provide detailed explanations of their child protection measures. The regulator has issued legally enforceable transparency notices, compelling these companies to outline their systems, staffing, and safety protocols designed to shield young users from online predators and radicalization. This proactive move by the Australian government underscores a growing international concern over the safety of children in digital spaces.

The notices specifically target how these platforms address risks such as grooming, sexual extortion, and radicalization, particularly noting that gaming platforms can be initial contact points for offenders who then move children to private messaging services. eSafety Commissioner Julie Inman Grant highlighted that gaming platforms are significant social spaces for young people, making them vulnerable targets. The regulator's action reflects a critical assessment of the adequacy of current safety measures on these popular platforms, which are used by a vast majority of Australian youth.

What we often see after these offenders make contact with children in online game environments, they then move children to private messaging services

โ€” Julie Inman GranteSafety Commissioner explaining the common pathway of online offenders targeting children.

The Straits Times reports on this development amid heightened global scrutiny of gaming platforms' ability to detect online threats. The article points out that automated tools struggle to police real-time chats on some platforms effectively. The context is further amplified by recent events, including Roblox reaching a settlement with two U.S. states for over $23 million concerning its failure to protect young users and facing over 140 lawsuits related to child sexual exploitation. Roblox's recent announcement of tailored accounts for young users (Roblox Kids and Roblox Select) from June suggests the company is responding to these pressures, but Australia's eSafety regulator seeks concrete details on how these and other measures align with cybersecurity protocols and effectively safeguard children.

Predatory adults know this and target children through grooming or embedding terrorist and violent extremist narratives in gameplay, increasing the risks of contact offending, radicalisation and other off-platform harms

โ€” Julie Inman GranteSafety Commissioner detailing how predatory adults exploit online gaming environments.
DistantNews Editorial

Originally published by The Straits Times in English. Translated, summarized, and contextualized by our editorial team with added local perspective. Read our editorial standards.