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Korea Cyber University student dreams of becoming a creator exploring human psychology through games

From Hankyoreh · () Korean

Translated from Korean, summarized and contextualized by DistantNews.

At a glance

In-depth Sources not specified Context piece
  • Na Ye-bin, a freshman at Korea Cyber University's Department of Counseling Psychology, aims to become a creator who explores human psychology through games.
  • She is developing story-driven games that focus on human emotions and self-justification, inspired by her experience playing 'My Child Lebensborn'.
  • Na plans to use her studies in counseling psychology to create more realistic characters and relatable game narratives.

Na Ye-bin, a freshman at Korea Cyber University, is pursuing a unique path to become a creator who explores human psychology through games. Her passion lies in developing story-driven games that go beyond simple entertainment, aiming to evoke empathy and reflection in players.

The biggest reason was the experience of playing the game 'My Child Lebensborn.' It contained historical background and dealt with raising a child who was discriminated against, and it left the player with sadness and a deep lingering feeling beyond just fun. Through that experience, I felt that games, like movies or novels, can deeply convey human emotions and social messages, and I thought I wanted to create a story that players would remember for a long time.

โ€” Na Ye-binExplaining the inspiration behind her focus on story-driven games.

Inspired by games like 'My Child Lebensborn,' which delves into sensitive historical themes and player emotions, Na seeks to craft narratives that leave a lasting impact. She is currently developing 'Already Recorded: The Statement,' a mystery game that focuses on players' self-justification and defense mechanisms rather than just finding a culprit. The game prompts players to consider their own choices in similar situations.

I am currently developing a story-driven mystery game called 'Already Recorded: The Statement.' It focuses on people's self-justification and defense mechanisms rather than finding the culprit. I want to express how people justify their actions differently in the same situation through in-game choices and dialogue. My goal is to create an experience through games that makes players think, 'What choice would I have made?' beyond simple fun.

โ€” Na Ye-binDescribing her current game development project.

Na's interest in human behavior stems from observing how individuals interpret the same situations differently and often act irrationally. This curiosity led her to the Department of Counseling Psychology, where she aims to systematically understand the psychological processes behind human emotions, actions, and choices. She is particularly interested in the concept of forgiveness and the internal process of self-acceptance.

I wanted to understand the psychological process that leads to behavior, rather than just the behavior itself. I am particularly interested in forgiveness. When making games, I deal a lot with self-justification and defense mechanisms, and I believe people need a process of accepting and forgiving themselves before admitting their mistakes. I chose counseling psychology because I wanted to systematically learn how this process is explained in psychology.

โ€” Na Ye-binExplaining her decision to study counseling psychology.

By integrating her knowledge of counseling psychology, including theories on emotion, personality, development, and relationships, Na intends to create more realistic game characters. Her goal is to develop games and content that accurately reflect human emotions and encourage players to reflect on their own actions and choices, moving beyond simple judgments of good and evil.

I want to use the knowledge of emotion, personality, development, and relationships learned in counseling psychology to make characters in games more realistic. Until now, I created characters based on experience and observation, but in the future, I want to express more deeply why people make certain choices and how their emotions change based on psychological evidence.

โ€” Na Ye-binDiscussing how she plans to apply her studies to game development.
DistantNews Editorial

Originally published by Hankyoreh in Korean. Translated, summarized, and contextualized by our editorial team with added local perspective. Read our editorial standards.