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๐Ÿ‡ป๐Ÿ‡ช Venezuela /Technology

Sanrio launches game division for Nintendo Switch 2

From El Nacional · (2d ago) Spanish Positive tone

Translated from Spanish, summarized and contextualized by DistantNews.

TLDR

  • Sanrio, the Japanese company behind Hello Kitty, has launched Sanrio Games, its first dedicated video game division.
  • The new division aims to diversify revenue streams and gain full control over its characters in the digital space, planning 10 games over three years.
  • The first title, 'Sanrio Party Land,' will launch in autumn for Nintendo Switch and its successor, featuring experiences tailored to its 450 characters.

Sanrio, the globally recognized icon of 'kawaii' culture, is making a bold strategic move into the video game industry with the establishment of Sanrio Games. This initiative signifies more than just a diversification of income; it represents a deliberate effort to reclaim creative control and deepen engagement with its beloved characters in the digital realm. For a company that has built an empire on charm and nostalgia, venturing into interactive entertainment is a natural, albeit ambitious, progression.

Sanrio, la firma japonesa responsable de Hello Kitty, anunciรณ el martes la creaciรณn de Sanrio Games, su primera marca propia de videojuegos.

โ€” EFEAnnouncing the creation of Sanrio Games.

The plan to release 10 games within three years demonstrates a serious commitment to the gaming market. The upcoming 'Sanrio Party Land' for Nintendo Switch and its successor is poised to be a significant entry point, promising experiences that capture the unique essence of Sanrio's vast character roster. This move allows Sanrio to directly shape how its characters are perceived and interacted with, moving beyond licensed products to create its own digital worlds.

La decisiรณn busca diversificar los flujos de ingresos y otorgar a la compaรฑรญa el control total sobre el uso de sus populares personajes en el entorno digital.

โ€” EFEExplaining the strategic goals behind launching Sanrio Games.

This strategic pivot is particularly interesting from a Japanese business perspective. It reflects a trend among established Japanese companies to leverage their intellectual property more directly and innovatively. Sanrio, under President Tomokuni Tsuji, is not just adapting to the digital age; it is actively shaping its future, transforming from a traditional merchandise company into a comprehensive entertainment powerhouse. This technological embrace strengthens its long-term vision and positions it for continued relevance in a rapidly evolving global market.

La nueva divisiรณn, segรบn lo reseรฑado en EFE, planea el estreno de 10 juegos durante los prรณximos tres aรฑos.

โ€” EFEDetailing the planned output of Sanrio Games.
DistantNews Editorial

Originally published by El Nacional in Spanish. Translated, summarized, and contextualized by our editorial team with added local perspective. Read our editorial standards.