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Video Games Can Boost Mental Health, But Limit Playtime to Three Hours Daily, Study Finds
๐Ÿ‡ญ๐Ÿ‡ท Croatia /Health & Science

Video Games Can Boost Mental Health, But Limit Playtime to Three Hours Daily, Study Finds

From Veฤernji List · () Croatian

Translated from Croatian, summarized and contextualized by DistantNews.

At a glance

Analysis Sources not specified Context piece
  • A study suggests playing video games can positively impact mental health for most age groups, provided play does not exceed three hours daily.
  • Researchers analyzed data from over 97,000 individuals in Japan who obtained game consoles via lotteries.
  • While excessive gaming (over 3 hours/day) showed no benefits, console ownership and moderate play were linked to improved life satisfaction and reduced stress.

Contrary to common perceptions, playing video games may offer significant benefits for mental well-being, according to a recent study. Researchers found that owning a game console and engaging in gaming can positively affect mental health across various age groups, from 10 to 69 years old. However, this positive effect is contingent on limiting playtime to no more than three hours per day.

Through access to a natural experiment, we have shown that winning the lottery for a Switch or PS5 positively impacts mental health for individuals aged 10 to 69 in Japan. All of our results pointed to positive correlations between playing video games and life satisfaction โ€“ which, although counterintuitive given certain public perceptions of gaming, is in line with recent studies.

โ€” ResearchersDescribing the findings of the study published in Nature Human Behaviour.

The study, which involved over 97,000 participants in Japan, utilized a unique natural experiment. Due to console shortages between 2020 and 2022, many individuals acquired PlayStation 5 or Nintendo Switch consoles through lotteries. Researchers from Nihon University in Tokyo analyzed this data, observing that both obtaining a console and playing games correlated with improved mental health.

Participants who played video games for more than three hours daily did not experience the same mental health benefits. The findings suggest that moderate engagement with video games can enhance life satisfaction and decrease psychological stress. While the study was conducted during the COVID-19 pandemic, potentially influencing results, it highlights the complex relationship between screen time and mental well-being.

The results show that there is generally a positive relationship between owning a gaming console and mental well-being. Additionally, we see some interesting nuances; owning a Nintendo Switch was associated with more positive outcomes in younger populations, with a slight advantage for female participants, whereas owning a PS5 was associated with more pronounced outcomes in males and childless adult populations.

โ€” Pete EtchellsProfessor of Psychology and Science Communication at Bath Spa University, commenting on the study's findings.

Experts commented on the findings, noting that console ownership generally correlates with better mental health. Pete Etchells, a professor at Bath Spa University, observed nuances, with Nintendo Switch ownership showing more positive outcomes for younger players and females, while PS5 ownership was linked to stronger results in males and childless adults. Dr. Mike Cook from King's College London emphasized that research supporting the benefits of gaming is valuable, especially given video games' often negative global image. He stressed their importance not only for children but also for adults and the elderly as sources of social connection and mental stimulation.

Research that helps people understand the benefits of gaming is good for everyone, especially when it comes to video games that globally suffer from a bad image. Video games are not just important for children, but for adults of all ages, and are becoming increasingly important for older generations as a source of social connection and mental challenges.

โ€” Dr. Mike CookSenior Lecturer in Computer Science at King's College London, discussing the broader implications of the study.
DistantNews Editorial

Originally published by Veฤernji List in Croatian. Translated, summarized, and contextualized by our editorial team with added local perspective. Read our editorial standards.