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"Crazy Arcade," Nexon's 25-Year Game, Ends Journey Today
๐Ÿ‡ฐ๐Ÿ‡ท South Korea /Culture & Society

"Crazy Arcade," Nexon's 25-Year Game, Ends Journey Today

From Dong-A Ilbo · () Korean

Translated from Korean, summarized and contextualized by DistantNews.

At a glance

News Named sources Outcome reported
  • Nexon's popular online game "Crazy Arcade" will cease operations on August 13, 2026, after a 25-year run since its 2001 launch.
  • The game, known for its simple gameplay and characters like Dao and Bazzi, was a staple in PC bangs and a formative childhood experience for many.
  • Players express sadness and nostalgia over the service termination, with refunds available for in-game purchases made with paid Nexon Cash.

After a quarter-century of service, Nexon's beloved online game "Crazy Arcade" is shutting down. The game, which first launched in October 2001, will officially end its operations on August 13, 2026, at 9 AM. This marks the end of an era for a title that predates even Nexon's other long-running game, "MapleStory," which began in 2003, positioning "Crazy Arcade" as a foundational piece of Nexon's early online gaming history.

"Crazy Arcade" captured the hearts of players with its accessible gameplay, which involved using water bombs to trap opponents. Its simple controls and strategic depth, enhanced by various items and distinct maps like 'Camp,' 'Village,' and 'Forest,' made it a hit across all age groups. The ability to play with a friend on a single keyboard also contributed to its popularity. Beyond the game itself, its characters, including Dao, Bazzi, Dini, and Uni, became iconic, even appearing in the 2004 game "KartRider," demonstrating their lasting appeal beyond the original title.

It feels like just yesterday I was looking up map strategies to get better at the game, and now the server is closing. It's so disappointing.

โ€” Kang (32, Ilsan)A player expressing his sadness and nostalgia about the upcoming service termination of Crazy Arcade.

As the service termination date approached, a wave of nostalgia and regret swept through the player community. Online forums and the game's official website were filled with farewell messages. One player, identified as Mr. Kang, 32, from Ilsan, reminisced about buying in-game items with cultural gift certificates during his childhood and expressed a sadness comparable to the discontinuation of "Qplay." "It feels like just yesterday I was looking up map strategies to get better at the game, and now the server is closing. It's so disappointing," he said.

Even though I haven't logged in often since elementary school, I feel so sad that it's disappearing. It was my healing game whenever I went to a PC bang. What will I play now?

โ€” Online UserA player sharing their feelings about the game's closure on the official website's free ๊ฒŒ์‹œํŒ.

Other players shared similar sentiments, with one noting, "Even though I haven't logged in often since elementary school, I feel so sad that it's disappearing. It was my healing game whenever I went to a PC bang. What will I play now?" Another commented on how the game's end made them feel their age. Some users pleaded with Nexon to find alternatives, such as reducing server capacity, implementing a subscription model, or transferring operations, rather than shutting down completely.

Nexon has announced that refunds are available for items purchased with paid Nexon Cash between March 11 and June 11, 2026. Players have until August 16, 2026, at 11:59 PM to submit their refund requests. The official "Crazy Arcade" website will also cease operations concurrently with the game, meaning any posts or content stored there will no longer be accessible. Players are advised to save any important posts before the service ends.

It's sad to see it disappear, even though I haven't played much since elementary school. It makes me feel my age.

โ€” Online UserAnother player reflecting on the end of Crazy Arcade and its personal impact.
DistantNews Editorial

Originally published by Dong-A Ilbo in Korean. Translated, summarized, and contextualized by our editorial team with added local perspective. Read our editorial standards.