GTA VI Reportedly Earns US$1 Billion in First Hour of Pre-Orders
Translated from Indonesian, summarized and contextualized by DistantNews.
At a glance
- Grand Theft Auto VI (GTA VI) reportedly generated US$1 billion in pre-order revenue within its first hour.
- These figures are estimates and have not been officially confirmed by Rockstar Games or Take-Two Interactive.
- If confirmed, GTA VI's revenue would surpass this year's highest-grossing film and significantly exceed Grand Theft Auto V's initial sales pace.
Grand Theft Auto VI (GTA VI) has reportedly achieved an astonishing US$1 billion in revenue within just the first hour of its pre-orders going live. These figures, however, remain estimates and await official confirmation from developer Rockstar Games and its parent company, Take-Two Interactive.
The estimated revenue is based on market activity observed at the opening of pre-orders. Should these numbers prove accurate, GTA VI's initial earnings would eclipse those of the current highest-grossing film of the year, The Super Mario Galaxy Movie. This rapid financial success underscores the immense anticipation for the game.
According to a researcher and professor at the University of Virginia Darden School of Business, Anthony Palomba, the opening of pre-orders also positively impacted Take-Two's stock. "Take-Two shares rose almost 3% in early trading when pre-orders opened, and some analysts modeled as much as $1 billion in revenue in the first hour alone," he was quoted as saying.
The estimated US$1 billion in the first hour of pre-orders suggests a level of enthusiasm far exceeding that of its predecessor. Grand Theft Auto V took approximately three days after its 2013 launch to reach US$1 billion in sales. The game, slated for release on November 19, 2026, is priced at US$79.99 for the standard edition and US$99.99 for the Ultimate Edition.
Further estimates suggest that the number of pre-orders has surpassed 39 million copies, though Take-Two has not yet released official data. GTA VI will return players to Vice City and the fictional state of Leonida, inspired by Miami and Florida. The game's narrative centers on Jason Duval and Lucia Caminos, a criminal couple depicted as a modern Bonnie and Clyde.
Take-Two shares rose almost 3% in early trading when pre-orders opened, and some analysts modeled as much as $1 billion in revenue in the first hour alone.
Originally published by Tempo in Indonesian. Translated, summarized, and contextualized by our editorial team with added local perspective. Read our editorial standards.